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I'll
admit right from the start that I have always been a Star
Wars fan. When "A New Hope" first
came out, I was 6 years old, the perfect age to drive my
parents crazy begging for every toy Kenner ever made. My
days were made up of re-enacting scenes my friends and I
memorized by heart. But the best thing about Star Wars
were the starships. I bet I wasn't the only one out there
that imagined their Schwinn Stingray was really an X-Wing
Fighter, weaving around parked cars that were Star
Destroyers in our mind's eye. Now LucasArts has
finally made that dream a reality with TIE Fighter and X-Wing vs. TIE
Fighter......well,
maybe not reality, but at least the Star Destroyers don't
resemble '78 Malibus.
TIE
Fighter
is the perfect game for those of us who always leaned
towards the darker side of the force. It puts you in the
pilot's seat of the best starfighters in the Imperial
Navy. The game takes you through a series of battle
campaigns in the Outer Rim during the period between Empire
Strikes Back and Return of the Jedi. In
fact, the last few missions objectives are to attack
Rebel conveys making their way to Endor. The gameplay is
fast, the graphics are beautiful, and the storyline is a
gem. How could it possibly get better than this?
How about X-Wing vs. TIE
Fighter?
XvT picks up where TIE Fighter left off; richer
graphics, multiplayer support, and now a chance to fly
for either side. Link up with some friends, choose your
ships, and jump in. Xvt offers tons of flight options.
Choose a mission and team up with or go against your
friends. Or just enter the melee arena and blow each
other to smithereens. X-Wing vs TIE Fighter has it all, except
for some sort of storyline. If you want some sort of
plot, spend the extra bucks and get the Balance of Power Campaign add-on
pack.
LucasArts
has also just recently announced the upcoming release of
an X-Wing
Collector's Series game pack. This series includes a newly
revamped X-Wing, TIE Fighter, and X-Wing vs. TIE Fighter Flight
School
(XvT demo). The graphics on both games have been brought
up to
XvT
standards, and are much better than the original 386/486
speed games.
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| Starfighters of X-Wing vs. Tie
Fighter 
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| - Rebel
Alliance - |
- Imperial
Navy - |
Z-95
Headhunter - low hull/shield strength,
weak performance, perfect for aces looking for a
challenge or Rebels that are suicidal.
|
TIE
Fighter - quick, agile, but without
shields. Use the maneuverability to your
advantage.
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X-Wing
- excellent overall combination of
shield strength/performance.
|
TIE
Interceptor - faster and even more
maneuverable than the standard TIE, but still no
shields.
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A-Wing
- fast and agile, perfect for hit and
fade attacks. Rely on your speed more than your
shields.
|
Advanced
TIE - extremely fast, extremely agile,
armed with missiles and shields. The choice of
almost every Imperial backer.
|
Y-Wing
- the Rebel's payload carrier. not too
fast or agile, but has lots of missiles and ion
cannons.
|
Assault
Gunboat - not as graceful as the TIEs,
but with lots of shield strength, ion cannons,
and almost enough missiles to kill a capital ship
by itself.
|
B-Wing
(Balance of Power / X-Wing only) - The
Alliance's new bombardier craft. Faster, more
agile, and even stranger looking than the Y-Wing.
|
TIE
Defender (TIE Fighter only) -
The ultimate TIE design, however available in
only limited production due to its expense to
manufacture. Faster and more maneuverable than
any TIE or Gunboat available.
|
| |
Missile
Boat (Tie Fighter only) - faster and
even more agile than the TIE Advanced, and
carries about 40 advanced missiles or a split
payload of missiles and proton torpedoes. The
Imperial's Ultimate Killing Machine. |
| |
TIE
Bomber - no shields, no speed, only
thing going for it is a large missile payload. |
|
| Weapons |
Concussion
Missiles - perfect against starfighters.
|
Advanced
Missiles - faster with more punch than
standard concussion missiles.
|
Proton
Torpedoes - designed against larger
craft, too slow for starfighters.
|
Advanced
Torpedoes - larger warhead with a longer
homing time.
|
Heavy
Rockets - a few of these will easily
cripple medium capital ships
|
Space
Bombs - Take out Calamari Cruisers and
Star Destroyers in the blink of an eye. Release
close to target to
|
Mag
Pulse - disables a starfighter's lasers
for 20 seconds, or add 30 seconds per mag against
capital ships. Perfect for disable/destroy in
multiplayer or co-op games.
|
|
Beam Weapons
(Imperial craft only) |
|
| |
Decoy
- makes you invisible to radar. prevents
sensors from detecting/locking onto your craft.
However, worthless if you're within sight of an
enemy craft. |
| |
Tractor
- prevents a ship from maneuvering out
of the directional beam. |
| |
Jamming
- a directional beam that jams an
enemies lasers and missiles preventing it from
firing. |
Countermeasures
(Rebel craft only) |
|
| |
Chaff
- scrambles a missiles homing device or
tractor/jamming beam weapons. |
| |
Flares
- homes in on enemy missiles or other
nearby craft. |
| |
|
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| Tips and Strategies |
Here are
just a few tips to keep you alive for a few more minutes
in your craft. I have far more experience in Tie's than
Rebel craft, so my tips are more Imperial orientated.
Sorry Rebels. For more tips, be sure to visit my X-Wing
vs. TIE Fighter links.
- Never fly
straight and level. It's always
harder to hit a randomly moving target. The more
difficult it is to lock onto your ship, the longer you'll
survive the fight.
- Flying
head-to-head can be suicidal. I say "can
be" because there is a chance you'll survive. First,
make sure your shields are fully charged (TIE Fighters
and Bombers shouldn't even try this stunt). Your aiming
reticule turns green at about 1.0 klicks away, start
firing before then. Once your laser warning light comes
on, veer off course....unless you like the sound of
lasers bashing away at your shields. You probably haven't
gotten a kill, so maneuver around behind him and finish
him off.
-
Taking on a capital ship. Keep your distance
whenever you can. If you can take it out by missiles, do
so. You can easily obtain a missile lock well outside the
range of its lasers. Use the comma key to target specific
parts of the ship. Take out the warhead launchers first,
then the gun turrets. Focus on a particular side of the
ship for you to attack. If you need to finish it off with
lasers. continually dodge and weave. Change vector
whenever it begins firing. If possible, quickly skim
along its surface, then move away in order to recharge
your shields. Concentrate on a part of the ship without
many lasers (hopefully you cleared off a spot when you
had missiles.
- Learn
defensive tactics. Decoy, jamming and tractor beams have a
limited power cycle, and require the same energy used for
the engine, shields, and lasers. Use them sparingly. Turn
on the decoy beam at the last
possible moment. Remember, if you turn it off, the
missile will reacquire its lock. Jam the missile,
maneuver around and take out the missile with lasers. If
an opponent is trying to acquire a lock on you, flip the
beam on, change direction, and then turn it off. Jamming beams are
directional, you need to target the craft you want to
jam. Use these in order to take on larger ships. If you
or the craft change direction the beam will lose its
lock. Tractor
beams
can be used to lock a ship in a particular path. I find
these work especially well on A-Wings. Select missiles,
get behind an enemy craft, a hit the tractor beam to keep
them from moving out of lock. Once you acquire a lock,
fire away and deactivate the beam.
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| XvT and Star Wars
Links |
X-Wing vs. TIE
Fighter / Star Wars Games
Lucas Arts Homepage - Home of Xvt, TF, X-Wing, Jedi Knight,
Rebellion, and more Star Wars games than you can shake
bantha stick at!
The Unofficial X-wing vs. TIE Fighter Home
Page - Scorched
Planet.
Stafighter Pilot's Technical
Manual - contains a good listing of
all the starfighters and starships you'll encounter.
The X-Wing vs. TIE Fighter
Outpost
Andrew's X-Wing Vs. Tie
Fighter Page
Indigo's Tie Fighter Page
3Dfx Interactive, Inc. - Get yourself a 3Dfx card and see what XvT really
looks like.
Star
Wars Sites
www.starwars.com - Official home of the Star
Wars Trilogy as well as the upcoming prequels.
The Imperial DataBase - hundreds of Imperial related
links.
A Hitch Hiker's Guide to StarWars
POFToo!!! - very cool photos of SW figures in action.
Not for the collector who thinks action figures should be
kept in their original unopened condition.
Star Wars Character Profiles - want the scoop on your fave
character?
Hasbro Star Wars Site - check out the new Star Wars
toys.
You know you're a Star Wars geek
when...
Got a killer Star Wars
link? Send it Here
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